Category: Items Item Rarity: Uncommon Weight: 1 « search Items list Wand, uncommon This wand has 7 charges. shield specifies that "you take no damage from magic missile". Each dart hits a creature of your choice that you can see within range. Before the Spellplague and after the Second Sundering, magic missile grew in power as its spellcaster did, so that more experienced wizards or sorcerers cast more bolts with a. The only way that rule would apply is if each dart hit multiple targets. To send two of those missiles to one target and two to another target, use the following command: /mm 2 2 2. Whatever rules you’re using, I hope you’re having fun. The text of the Monk ability Deflect Missiles states the following: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Curse. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. #3 Jan 12, 2018. A big advantage of Magic Missile is you can hit 3 different things, so if you're. A. The caster can conjure the missile within 15". PHB 197: On your third death saving throw failure, you die. In this case, Magic Missile. Wand of Magic Missiles. Neither does any additional character option / feats / etc. =) Edit: Also, I think if you cast Shield that should protect the Images as well. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. You cast magic missile 5e as a 5th-level spell. 5+1) = 7 damage per use. The target rolls three d20s, and for each one they pass, they lose a mirror image. The rules for Scorching Ray can be found in the Players Handbook on page 273. Sometimes it’s not about doing damage, sometimes it’s about sending a message. Since magic missile does not require an attack roll, its range is not doubled by Spell Sniper; but it will help with any other spell that requires an attack roll,. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. Yes, Magic Missile is akin to many Kobolds running up and giving you one whack each. Magic Missile – DnD 5eMy 5e group just finished playing through the 5e Starter Set. ) This spell is cast in addition to the force missile. You create three glowing darts of magical force. Magic Missile is a first level spell that fires three magical force darts, which you can fire at one creature or you can spread them among multiple targets. Guaranteed 3x 1d4+1 damage for an average of 10. Yes, magic missiles automatically hit. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. So Hex would definitely be applied to each of the the beams created by Eldritch Blast or Scorching Ray, since each individual beam has an attack roll. So the more missiles you through greatly increases the chance of breaking concentration. In this case the casting of Magic Missile is successful, but the reaction of the Flameskull's Shield spell will occur after that casting but before the magic missile spell takes effect and damages it. Magic Missile can deal no damage. For 1 charge, you cast the 1st-level version of the spell. Level: 1stCasting Time: 1 ActionRange/Area: 120 ftComponents: V, S Duration: Instantaneous School: EvocationAttack/Save: NoneDamage/Effect: Force Description. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. Dzaan creates three darts of magical force. Evil Mage Legacy This doesn't reflect the latest rules and lore. RAW say “If a spell or other effect deals damage to more than one target AT THE SAME TIME, roll the damage once for all o f them. It is a more resisted type of damage, but you can also take elemental adept fire to change that. That is why. A dart deals 1d4 + 1 force damage to its target. If you cast MM using a 1st level slot you get three missiles and use a 1st level slot; if you use a 2nd level slot then you have 4 missiles and you use the 2nd level slot. $egingroup$ I think that's a restricted view. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. This makes it somewhat less. This is the same damage as a 3rd level magic missile targeting a single target. Each dart targets a creature of your choice that you can see within range. You spent many long hours at the shooting range honing your mastery of magic missiles. Furthermore, any hostile creature within the area that can cast shield is able to cast it in reaction to this spell as though they were targeted by magic missile. Magic missile is cool. Each dart hits a creature of your choice that you can see within range. Specific parts of a creature can’t be singled out. Learn how to cast and use Magic Missile, a 1st-level evocation spell that creates three glowing darts of magical force that deal 1d4 + 1 damage to a target of your choice. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. For one minute, you regain five hit points at the start of each of your turns. This should give you 1d4+3 force damage per dart created by magic missile. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. That said, the separate 1d4 roll per missile is probably the most common 5e Houserule out there - often unintentionally, since all other repeat attacks (cantrips, mundane weapons, Scorching Ray etc) work differently. “If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. The only risk you run with Magic Missile is Shield but Shield can also make Scorching Ray miss entirely as well. You create three glowing darts of magical force. If MM in your game can target around corners, then you should pick the spell. The darts all strike simultaneously and you can direct them to hit one creature or several. You can target the effect, mirror image, or you can target the creature that has it. The guaranteed hits can be used to trigger traps from a safe distance. The explosive nature of the spell can be handy for destroying mundane objects. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. (Of note, this is different than Mike Mearls' answer which viewed a Magic Missile as one source of damage. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. From Player's Handbook, page 257. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. Range: 120 feet. Meaning you have a minimum of 2-5 damage per target if you. The "why" seems to be. Brooch of Shielding - DND 5th Edition. It would be interesting to compare it with a 'baked in metamagic' variant. At Higher Levels. You're casting magic missile in preference to scorching ray?Magic missile is a 17. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. So you need to make a concentration check, for each instance of damage taken. Unless your dm is specifically allowing it, arcane teickster doesn't have access to magic missile except the spells you learn at levels 8, 14, and 20. ” Wild Magic Surge (p. The main. " The Magic Missile is a magic weapon that can be found in the Dungeon's locked Gold Chests. The examples you give work out as 4. Yeah but you need to roll to hit with chromatic orb. So, despite the hah being a CR5 monster, magic missile is still using a lvl 1 spell slot, and fires 3 darts. Evil Mage Legacy This doesn't reflect the latest rules and lore. 1 Answer. The darts all strike simultaneously, and you can direct them to hit one creature or several. A dart deals 1d4 + 1 force damage to its target. Magic missile is none of these, so Bardic Inspiration cannot be used. Many of the original concepts have become widely used in the role-playing community across many. Therefore your Spell Attack Bonus doesn't come into play. Magic Missile had to be done before combat starts), BECMI->2nd made automatic spell failure if injured, 3e put concentration checks, and 4e and later removed interference. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. At each level after 1st, the force missile mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in an spellcasting class. Every spell has a level from 0 to 9. (Of note, this is different than Mike Mearls' answer which viewed a Magic Missile as one source of damage. You can increase the spell slot level by one for each additional charge you expend. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. The arrow inflicts 1d6+1 damage. Each dart hits a creature of your choice that you can see within range. that trigger off of an Attack or Hit. If the attack roll scores a critical, the missile does 5d4 force. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage. 5 damage auto-hit, while scorching ray is a 42 damage ranged touch. It's one of the few abilities in the game that always deals its damage. \$\begingroup\$ @kbelder I would say destroying the 3 illusions is a worse consequence for the mirror image than the caster being hit by magic missile, so your reading makes it more vulnerable to a common first level spell - it means the 1st level spell completely negates the 2nd level spell all at once. DR is different than hardness. But Shield specifically mentions Magic Missile and that the target of a Shield cannot take damage from Magic Missile. The D&D 5e Clockwork Soul sorcerer's Clockwork Magic feature gives many new spells, most of. This is D&D, not a limited computer program. Gain a bonus to one of the spell’s damage rolls. Usable By: Wizard. To summarize, the attack roll is d20+ (DEX or STR)+Proficiency, and the damage roll is (original weapon damage dice or Martial Arts' monk weapon damage dice) + (DEX or STR). Magic Weapon*: Make a nonmagical weapon become a +3 magical weapon for 1 hour with Concentration. Continue reading "Magic Missile: Your Playing It. - Reflective Carapace. All points seem to lead that "seeing" an object is having a direct visual on it. The Pearl of Power is one of the best magic items for a warlock in all of D&D 5e. This wand has 7 charges. If the chicken takes damage from the magic missile spell, this trait doesn't function at the start of the chicken's next turn. Magic Missile's whole gimmick is that there is zero save and zero attack rolls. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. It sails right through it. The spell's ability to cause automatic damage makes it one of the most-used spells. Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. Artificer's Artilerist subclass can add 1d8 to one damage roll at level 5. 11–12. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. It strikes a target automatically, with multiple missiles launched at higher levels. A dart deals 1d4 + 1 force damage to its target. The damage bonus applies to one damage roll of a spell, not multiple rolls. You can only use Shield after you’re hit. The darts all strike simultaneously, and you can direct. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. Melf's acid arrow is a dumb name. Physical Description. No other specific exceptions are made. 13–14. The area of another spell or magical effect, such as fireball, can’t extend into the sphere. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. A magic missile is not an attack, so you get no extra damage from hex. This allows the wizard to change the damage type of a spell, like magic missile, from force damage to fire damage. Posts: 302. Most wands are wood, but some are bone. No, you can't. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. ORTotal cover means they can't be targeted. There's a strong chance you'd take out all three duplicates in one shot. Traps and other artificial stumbling blocks. The extra necrotic damage equals your level . In response the enemy wizard casts Shield. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. Magic Missile clearly states that its darts hit, so it fulfills the requirements of Hex. Nope. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. Specific parts of a creature can’t be singled out. Each dart hits a creature of your choice that you can see within range. A wizard who uses bestow curse and a lvl 3 upcasted magic missile it’s 6D4 + 6D8. 5 total damage. A insubstantial, magical glowing arrow is created, which hovers next to the caster. Since magic missile doesn't require an attack roll, it won't proc the effect. MM at level 3 does 5d6 damage (effectively). While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Magic Stone is a funny ol’ cantrip — many players find it severely underwhelming, while others have limitless fun building characters who excel at hurling magical pebbles at baddies. Magic Missile is wierd, if you roll a 3(1d4+1), then each individual dart deals 3 points of damage, rather than rolling the dice separately for each. Brooch of Shielding. Magic Missile: Always Hits. At level 10, with +5 INT, that's 1d4 + 1 + 5 + 1 + your level (to one target) with up to a level 5 spell slot (which is 7 Missiles). Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. Now if younlook at something like scorching ray instead, both of those spells. Improve this answer. This wand has 7 charges. Casting Time: 1 action. The "Damage Rolls" section of the rules (PHB p. Bardic inspiration can be used for "one ability check, attack roll or saving throw" (PHB page 53). ” This property remains in fifth-edition D&D. Magic Stone 5e. ” Magic missiles deal damage separately and they would rarely hit at exactly the same time; hence, separate rolls per misslie. They automatically hit. Regarding the Hag's ability to cast magic missile, how many does she cast at a given time?One? I'm trying to determine what level of spellcaster a Night Hag should be treated to get an idea how many magic missiles she has on each casting. Creating new spell slots or sorcery points (in the PHB the section detailing this is called "Flexible casting". Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. Actually not. Magic Missile - unique Ability. This also comes up when it comes to death saving throws. The July 2010 update changed. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. Normaly im in 3. 5 total damage. Given that Jim’s Magic Missile is NOT the same spell as Magic Missile, I. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. A dart inflicts one force and 1 + 4 damage the intended target. See full list on rpgbot. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. With Magic Missile one part of the spell's wording has resulted in some massive shenanigans where people have theorycrafted 700 damage magic missiles, and that wording is this:. Magic Missile is a good spell to always keep memorized, even as you go up in level. 5 and 4. The damage bonus applies to one damage roll of a spell, not multiple rolls. In general, magic armor protects the wearer to a greater extent than nonmagical armor. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. 6. (460 items) Traps. Using your 9th-level spell slot on magic missile is a terrible idea. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. Pick the Druid Circle of Twilight, he can add (X/2)d10 on your damaging spell where X is your Druid level. Normally magic missile does (1d4 + 1) * 3 at first level. Your magic missile does 2d4+2 damage and always hits = 2* (2. Living SunburstJim's Magic Missile. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. While holding this shield, you have resistance to damage from ranged weapon attacks. Fear not the witch that has cast a thousand spells once, but one who has cast a single spell a thousand times. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . This wand has 7 charges. To me that would give weight to letting them strike objects as well as people. Make a ranged spell attack for each missile. Fantasy. Permalink Quote. You can effectively target 2+spell slot level creatures with Magic Missile, so it’s good for winnowing down either one tough opponent with an automatic strike, or several minor creatures. 103). A fifth edition D&D book created in partnership with Penny Arcade Inc. Sep 27, 2016. You create three glowing darts of magical force. You can direct all three darts to a single creature, or split them up among multiple. These points can be used in two ways, creating new spell slots, and metamagic. School: Evocation. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. Wizard, 1st level, Arcana Domain (10, Magical Secrets) There are no things that are needed. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. That's topped by a single Greatsword attack by an 18 STR fighter (11 avg). Since magic missile does not require an attack roll, its range is not doubled by Spell Sniper; but it will help with any other spell that requires an attack roll,. That one spell is the single specific spell attack that does not need to make an attack roll to hit you that is nullified by shield. This should give you 1d4+3 force damage per dart created by magic missile. There is a reason Magic Missile is one of the most iconic D&D spells ever conceived. Hexblade's curse also adds directly to your damage rolls. If the roll is odd, you shrink that number of inches. Brooch of Shielding. That is it! The rest is up to you. Jan 3, 2019. A 2nd-level force missle mage can cast Shield once per day as an immediate action. We approached the tower and saw a group of 10 students led by. Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. You create three glowing darts of magical force. 3 has 5 HP - he’s asleep, your total is now 35. Throws out 4 purple balls that home in on an enemy and explode on impact. 5 and 5. Casting Time: Action. In the case of a physical object being in the way of you and your target, say a wall, I understand that you lose a clear path to your target, although it would generate a lot of "cool" points if your Magic Missile. TrizzlWizzl. A rare few are metal, glass, or even ceramic, but these are quite exotic. So on average, 108 damage, assuming 20 cha, 20 int. Shield allows you to cast it as a reaction when you are "targeted" by magic missile, although exactly how you know is not specified. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. [Magic Missile Stormer 3. If the sphere overlaps an area of magic, the part of the area that is covered by. ) You can modify the spell to instead roll 3d4+3 at first level, and then in the HIGHER LVL CAST DAMAGE section, set it to 1d4+1. The original description of Magic Missile led players to dispute whether casters needed to make a to-hit roll. Each missile will hit, so no attack roll. 5e even made Mage Hand visible -- even though the spell itself doesn't say so. Blocking magic missile is a function of the spell shield. 102). If the attack roll scores a critical hit, the target of. Share. Skorm_S_S. Cloak of Protection 5e – Stylish and hard to hit. Fire This wand has 7 charges. Magic Missile, 1st level Evocation (Sorcerer, Wizard). 5) points of damage. For 1 charge, you cast the 1st-level version of the spell. From Player's Handbook, page 257. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. So if someone uses a spell that involves hitting you with a ranged weapon attack, you'll be able to deflect it. CapnZapp. (Except at 5th and 6th level, where you'd have to be missing more than 25% of the time, and 9th and 10th level,. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five. 5 damage when cast as a 1st-level spell, and while that sounds unglamorous and unimpressive, I’m going to tell you why it’s awesome and great. I do not know if Hexblade's curse requires concentration but I think Hex does and that may be a limiting. Magic missile, also referred to as battlestrike, was a spell that cast bolts of pure force from its caster's fingertips. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. magic missile deals max 15 averaging at 10. " Magic Missile doesn't require an attack roll, so this never triggers. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Disintegrate, on the other hand, still deals force damage but explicitly says that if it reduces them to 0 hit points, they are completely disintegrated. 4. My ruling leans this way: Attacker casts Magic Missile and aims all three at the target (who has already cast Mirror Image). All points seem to lead that "seeing" an object is having a direct visual on it. For 1 charge, you cast the 1st-level version of the spell. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target. You create three glowing darts of magical force. Cloak of Protection 5e – Stylish and hard to hit. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . The truth lies somewhere in between. This simple, effected damage tool gives you exactly what you ask for when cast. Gloves of Missile Snaring. Using your 9th-level spell slot on magic missile is a terrible idea. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. Usable By: Wizard. MECHANICS OF THE MAGIC MISSILE 5E: Magic Missile is a first-level Evocation spell that summons three magical bolts that do damage to the targets you specify. the Tarrasque's hide can deflect magic missiles. ORGloves of Missile Snaring. At higher levels, you add another dart for each spell level beyond first level (second level magic missile produces four darts). As the spell description clearly states, the +5 AC and Magic Missile immunity happens instantly and applies to the triggering attack. Jim's Magic Missile. However, what most wizards don’t know is that when these two merge and become a living entity, a magic-eating mist, the two spells grow into a fearsome aberration on a quest to snuff out the existence of magic everywhere. From Acquisitions Incorporated, page 76. Each missile does 1d6 force damage. On a hit, this spell does 8d4, average of 20. MM is very good at level 1, not bad at level 2, but, like all damage spells, falls to scale well. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. For example, I usually describe magic missile as the enemy being hit with three (or more) bludgeoning attacks. ). Suddenly, we’re looking at a potential 7-10 per missile, which means 21, 24, 27, or 30 damage. For your example, if a magic item grants 1 to spell DC, +2 spell attack rolls and +2 to spell damage, then due to its wording it would increase spell damage by 2 whenever damage from a spell is calculated. Originally Posted by Man_Over_Game. However, the Wizard will roll to see if the missile hits an image or the real person. Even a 1d12 cantrip works out to only 4. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. Dispel Magic works by targeting:. Fire Bolt. You basically get to assign these d4s anywhere you’d like, no chance of failure, no funny business. Share. Magic Missile deals a consistent average of 10. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. Worth noting is that, unlike the. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. Each dart hits a creature of your choice that you can see within range. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. The Magic Missile spell ( PHB p. Magic missile is basically an AoE spell with a max number of targets. Class Features. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. Magic Missile targets a creature, and in your mind the illusion is a creature. The "Targets" section of the spellcasting rules merely states:. You have resistance to the triggering damage type until the start of your next turn. $egingroup$ It's probably worth noting that "Magic Initiate (Wizard)" and "Magic Initiate (Cleric)" don't actually appear as separate feats in the 5e books with the wording quoted - only one Magic Initiate feat appears in the PHB, with the wording: "Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. Even a 1d12 cantrip works out to only 4. You'll need: 2 levels of Order of Scribes Wizard, 6 levels of Celestial Warlock, and 6 levels of Draconic Bloodline Sorcerer with Gold, Red, or Brass dragons as your chosen dragon type. We approached the tower and saw a group of 10 students led by prefect. Firebolt before level 5. These points can be used in two ways, creating new spell slots, and metamagic. Range: 120 feet. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. The ability to expend a 1st. I don’t expect you to use your 9th-level spell slots to upcast lesser. First Post. If the ⚒ Use / Attack button is. No, Magic missile is not an attack. The caster may conjure an additional two missiles for. So it will basically add the 2d10 to the 1d4 (And that damage would apply to all bolts), but having in mind the way Alchemical Casting is worded:For each missile, the caster then rolls to see whether the missile hits them or one of the dupes, adjusting the roll each time a dupe is hit. 5+1) = 7 damage per use. In addition taking the analytical average means that it is difficult to get a view on how the damage can vary. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. For example, a 9th level magic missile deals (1d4+1) times 11 damage, an average of 3. For example Cure Wounds is a evocation spell so you say for all evocation spells "I call upon the Light to (spell name)". e. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.